Header Image
Background Image

HELLO

How's it going

I'm a passionate 3D artist dedicated to creating immersive stories. Explore my work, from detailed models to engaging game environments, crafted with a blend of creativity and precision. With experience in game design and a degree in virtual design, I transform ideas into visual masterpieces. I personally developed this website to showcase my journey. Dive in and enjoy the creative experience.

MY PROJECTS

Some stuff by me

ABOUT ME

In case you care

A passionate 3D Artist specializing in creating immersive and interactive experiences. With a Bachelor's Degree in Virtual Design from the University of Applied Science in Kaiserslautern.

Throughout my academic journey, I had the privilege of working on diverse gaming and VR projects, both in collaboration with my university and through external commissions. These experiences have allowed me to refine my skills in crafting captivating worlds that engage and thrill players.

I thrive on the excitement of exploring new possibilities and pushing the boundaries of my technical and aesthetic abilities. Continuously seeking opportunities to expand my knowledge and expertise, I am committed to honing my craft and staying at the forefront of industry trends.


Profile Image
Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Skill 6 Skill 7 Skill 8 Skill 9 Skill 10 Skill 11 Skill 12 Skill 13 Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Skill 6 Skill 7 Skill 8 Skill 9 Skill 10 Skill 11 Skill 12 Skill 13

CONTACT

Get in touch

Contact Image
Close

SNAIL

Endless Engine Submission

Here is my entry for the Endless Engine Challenge hosted by pwnisher. I used zBrush to sculpt the snail and used the exported displacement map to create a texture gradient in Substance Painter. As for the car, I wanted to embrace a sustainable approach, so I hand-modeled and textured reclaimed materials. To add to the atmosphere, I used the Grasswald asset to add natural looking grass to the background. I rigged, skinned and animated the snail and the character. I decided against the character in the final render because it did not feel right. My inspiration came from the film "The Secret World of Arriet" and I wanted to capture some of that magical essence in my creation.

Project 01 Image 2 Project 01 Image 1 Project 01 Image 3 Project 01 Image 4 Project 01 Image 5
Close

ROBOTS

3D hard surface modeling

This is a robot designed for an upcoming project and brought to life using Blender. The whole modelling process was done using hardsurface modelling. To further enhance its appearance, I created textures using Substance Painter. The design of the robot was influenced by several sources, including machined robots and an AI-generated image. The robot is set in a scene reminiscent of a wartime setting similar to the historical events of Omaha Beach, but with a twist of futuristic technology.  As part of the creative journey, I explored several concept robots that didn't make the final cut. Although they didn't make it to the forefront of the project, each one contributed to the evolution of the final design and enriched the creative process. Feel free to scroll down and see the ideas that went into this project.

Project 02 Image 1 Project 02 Image 2 Project 02 Image 3 Project 02 Image 4 Project 02 Image 5 Project 02 Image 6 Project 02 Image 7
Close

ALB

Unrel Engine Game Concept

Level design for the concept of a video game in Unreal Engine, centered around a character's escape from a factory. The character interacts with various lights to hide from enemies and engage with the environment. For this reason, I aimed to incorporate as many dramatic lighting effects as possible to shape the level. I hand-modeled many assets and used textures from Quixel to enhance the visuals.

Project 03 Image 1 Project 03 Image 2 Project 03 Image 3 Project 03 Image 4 Project 03 Image 5 Project 03 Image 6
Close

#WALD

VR Palatinate Forest experience

#Wald - Zeitreise durch den Pfälzerwald (#Forest - Time travel through the Palatinate Forest) is a VR experience that was shown in the Theodor-Zink-Museum. We developed a multimedia production that brought the secrets of the Palatinate Forest to life. Using virtual reality, the city museum was transformed into a three-dimensional journey through the forest.

Project 03 Image 1 Project 03 Image 2 Project 03 Image 3
Close

VR DANCE

Motion Capture Dance in VR

This project presents an immersive dance experience in virtual reality. To bring this vision to life, I recruited a professional dancer and captured her movements using motion capture technology. This data was seamlessly transferred to a character in Unreal Engine, creating an abstract representation of the dancer. Using the power of Niagara, modelling and materials, I integrated a range of dynamic effects to create a visually stunning scene. As the accompanying music sets the tone, the character and environment transform, taking the audience through different stages. The beauty of this project is its interactivity. Using virtual reality, viewers can actively participate and explore the dance from different angles, move around the scene and become fully immersed in the performance.

Project 04 Image 1 Project 04 Image 2 Project 04 Image 5 Project 04 Image 3 Project 04 Image 4
Close

VR THERAPY

VR Relaxation Room for Therapy

In this project we integrated virtual reality with therapeutic techniques. Working with Madlen Barth, we developed two rooms, each centred around a light theme. As users immerse themselves in these spaces, we use electroencephalography (EEG) to measure their stress levels. The therapeutic journey unfolds through a series of relaxation steps designed to help users unwind and find serenity. As users progress through these steps, the rooms respond with dynamic changes, introducing rewarding elements to enhance the therapeutic experience. This fusion of virtual reality and therapy offers a unique and transformative way to manage stress and promote wellbeing.

Project 04 Image 1 Project 04 Image 2 Project 04 Image 3 Project 04 Image 4 Project 04 Image 5 Project 04 Image 6 Project 04 Image 7